Q&A on I4U.com
Executive Producer Todd Harris recently conducted a Q&A session with I4U.com, tackling a variety of topics.
Here’s a small excerpt. For more, visit the article on I4U.com.
1. Global Agenda has foregone the standard server structure of most MMOs and instead has split players up based on which major geographic region they come from. Players within an area will work towards a single end-game. Can you shed some light on what that end game could be like? What will happen to Global Agenda when it comes? (Server reset, expansion, etc).
Sure thing. We’re super excited about Global Agenda’s Campaign play which, as you say, allows all players within a major geographic region, for example all North American players, to compete in the same integrated end-game involving territory and resource control.
The typical MMO server convention requires you to ‘pick a server’ upon character creation which then limits the population you can play with from that point on. For Global Agenda we did not want a server-choice to get in the way of player-driven politics and strategy on a massive scale. So, our shard is designed to support tens of thousands or hundreds of thousands of players interacting within the same game universe via systems like chat, teaming/ looking-for group, matchmaking, economy/auction house, and agency management. It is truly a massive world within which players create their own agencies, form alliances, and compete to acquire resources and capture territory in alliance vs. alliance campaigns.
When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world; so they are truly making history! The player conflict then moves to a new zone available for conquest.











