MMORPG Feature: Global Agenda PvP Interview
MMORPG.com’s Jon Wood had the opportunity recently to ask a few questions of Global Agenda Executive Producer Todd Harris about the upcoming MMO’s PvP system.
A quick sample:
MMORPG.com: How does the integration of jet-packs change the PvP dynamic?
Todd Harris: First off, it is important to clarify that our combat is based upon shooter mechanics and not tab-targeting mechanics. For example, players need to aim their reticules for ranged weapons vs. assisted or lock-on aiming. The player (collision cylinder) needs to be entirely behind cover to avoid enemy projectiles vs. a statistics-based cover system. This alone makes the PvP play very intense because you need to concern yourself with all the elements important to an FPS/TPS game (positioning, map knowledge, aiming and hitting your target, etc) AND all the elements important to an RPG game (maximizing your build per mission type, managing your cool-downs in heat of battle, working with complementary classes, etc).
So, on top of all that we add jetpacks and make liberal use of vertical space in our combat areas to add a new dimension, literally, to combat. Fighting from rooftop to rooftop is tremendous fun!




















