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PostHeaderIcon Todd Harris discusses the AvA Campaign with MMORPG.com

Global Agenda Executive Producer Todd Harris recently met with MMORPG.com to discuss details on the games’ Agency vs. Agency Campaign system.

Read the full article here.

“[We wanted] a gameplay style that would be more emergent, as far as the politics that come into play,” explained Harris. “We thoughts the community would enjoy the shifting alliances, diplomacy and backstabbing that come from that.”

At a high level, this end-game revolves around territory control, resource management and a dynamic, player driven war over that territory and those resources.

The game will feature a series of HEX Maps. These are collections of instances linked together in a group of roughly 100 or more per map. At the map level, players will be able to see which guild controls each area, what is in that area in terms of resources, and what structures await them.

There will be multiple HEX Maps for players and guilds to fight over, each with its own engagement rules. This largely divides players by how hardcore they want to be about the entire enterprise.

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