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9:08 PM 4/14/2009

Posts Tagged ‘massively’

PostHeaderIcon The strategic side of Global Agenda

Seraphina Brennan over at Massively.com wrote a couple of great articles about Global Agenda last week

First, his thoughts on Global Agenda: Conquest:

Global Agenda: Conquest mode is the game’s take on a real-time strategy game versus an FPS. Your alliance of agencies can take ownership of the Global Agenda world and lay claim to valuable resources to build agent modifications, weapons of mass destruction, and even more fun little tools. But you must guard your territory carefully, as other alliances will have the option to siege your land, forcing you into battles for domination of the map.

Read the whole article here!

Also, his take on how Global Agenda’s squad-based combat still creates a massive experience when you overlay the game’s unique framework for territory control:

Why is there so much ado about the nature of an MMO? Why are so many fixated on the 10 vs 10 nature of Global Agenda and not the bigger picture of what the game has to offer? Why do we scoff at the idea of 100 person instances when it was designed to give the player more flexibility?

Today, I want to play the devil’s advocate, as I do in so many of my opinion columns. I want to take on the defense of Global Agenda as an MMO title, and I think I have enough evidence to prove that it’s massive — just not in the way you normally consider MMOs to be massive. And, personally, I think this is only good news for the industry at large.

Check out Brennan’s full take on it here.

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