
Global Agenda - What we know so far...
I thought I would compile the info we know and put it all in one place. I apologize for the wall of text, tried to organize it to the best of my ability with the amount of time I have.
This is what we know so far...
The Gamehttp://www.globalagendagame.com/TheGame ... ption.html Story
http://hi-rez.custhelp.com/app/answers/detail/a_id/25 FAQ
http://hi-rez.custhelp.com/app/answers/detail/a_id/13 System Requirements
GameplayTwitch gameplay with full body hitboxes (Like all shooters).
No head hitboxes = no headshots.
Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.
No macros.
No friendly fire, but you can hurt yourself.
You take fall damage.
Friend or Foe player collision detection.
Shields will NOT have collision detection against players.
Terrain might be destructible only aesthetically when game is close to finish.
Characters4 archetypes or classes. Assault, Medic, Engineer, Recon.
Each class has a jet pack.
Each class can have many unique variations.
Skills, stats, gear and achievements.
Leveling grants a greater diversity in weapons, items, etc.
You have one name, it transfers over to all your characters.
PvPPlayer driven Agencies.
PvP missions can be with one other player regardless of class.
PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.
PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.
Alliance Campaigns with 45 day competitions/seasons to gain territory, construct facilities, produce/steal resources, construct/protect an alliance complex, and destroy a rival complex.
Battles are instanced.
Non Agency players fight together as mercenaries.
Battles have one round and end when objective is met or timer runs out.
Death penalty is a respawn timer.
PvE/WorldInstanced PvE missions.
new system allows up to 5 or more players of any class into PvEDepending on mission death may cause you to restart a phase.
No heavy quest dialog.
Little exploration.
NPC Factions.
Multiple Cities.
No looting or grinding mobs.
Social areas, vendors, mission contacts.
No traveling for miles, to get somewhere. "Globe hopping" with transition videos.
CommunicationVoice communication in-game
TS3 (Teamspeak)In-game text chat.
CustomizationClothing that does not affect gameplay.
Customizable Agency bases.
Testinghttp://hi-rez.custhelp.com/app/answers/detail/a_id/2 Current Testing State
Alpha is the current state of testing.
Beta may begin Q2 of 2009 (between April and June).
Distributionhttp://store.steampowered.com/app/17000/ Steam
Sourcesviewtopic.php?f=71&t=2760 Articles.
viewtopic.php?f=90&t=2036 General.
viewtopic.php?f=71&t=2640&st=0&sk=t&sd=a&start=20 PvP.
viewtopic.php?f=71&t=2811&st=0&sk=t&sd=a&start=10 Communication.
viewtopic.php?f=71&t=2786&st=0&sk=t&sd=a&start=10 Customization.
viewtopic.php?f=71&t=2743 Achievements.
search.php?author_id=82&sr=posts HiRezErez.
search.php?author_id=109&sr=posts HiRezStew
viewtopic.php?f=71&t=3872&st=0&sk=t&sd=a Collision Detection.
viewtopic.php?f=71&t=3889 Destruction.
NotesStill under construction...
Not everything listed may be in future versions or in the final product.
Thank you to the HiRez member who added. Can be seen in yellow text.Please feel free to add, correct, comment, help me out, etc.
Reminder: Testers don't forget about the NDA restrictions when posting.
Thread ContributionsEatlead wrote:
Some stuff Erez posted earlier
Plans on future development of GAhttp://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5014&p=65508#p65508- New PvP maps (and maybe game modes)
- New PvE missions
- New campaign zones
- New weapons/devices for each class
- New social areas
- New loot/upgrades
- New flair/suits/helmets/jetpacks/etc
- No extra cost for new content or expansions
- No new classesWhat GA does havehttp://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5053&p=65420#p65420PvE missions with boss fights
PvP missions with different objective types
Loot with various qualities
Blueprints and Crafting
Economy and Auction system
Multiple classes/subclasses
Leveling
Gear upgrades
Alliances and Agencies
Grouping systems
Territory control
Character Customization and dyes
Flair and seasonal items
Skill trees
Social Hubs
Achievements
Voice Chat
Alliance/Agency/Group/Side/Team chat
Thirty+ different major weapons/devices for each classAlso here are incentives for capturing other baseshttp://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5015&p=65504#p655041. Some epic gear
2. Special achievements
3. Special flair/suits/dyes
4. A dome named after them with their alliance flags in the dome
Thank you Eatlead!