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 Global Agenda - What we know so far... 
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Joined: Sun Feb 15, 2009 2:10 am
Posts: 33
Location: Ontario, Canada
Post Global Agenda - What we know so far...
I thought I would compile the info we know and put it all in one place. I apologize for the wall of text, tried to organize it to the best of my ability with the amount of time I have.

This is what we know so far...

The Game
http://www.globalagendagame.com/TheGame ... ption.html Story
http://hi-rez.custhelp.com/app/answers/detail/a_id/25 FAQ
http://hi-rez.custhelp.com/app/answers/detail/a_id/13 System Requirements

Gameplay
Twitch gameplay with full body hitboxes (Like all shooters).
No head hitboxes = no headshots.
Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.
No macros.
No friendly fire, but you can hurt yourself.
You take fall damage.
Friend or Foe player collision detection.
Shields will NOT have collision detection against players.
Terrain might be destructible only aesthetically when game is close to finish.

Characters
4 archetypes or classes. Assault, Medic, Engineer, Recon.
Each class has a jet pack.
Each class can have many unique variations.
Skills, stats, gear and achievements.
Leveling grants a greater diversity in weapons, items, etc.
You have one name, it transfers over to all your characters.

PvP
Player driven Agencies.
PvP missions can be with one other player regardless of class.
PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.
PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.
Alliance Campaigns with 45 day competitions/seasons to gain territory, construct facilities, produce/steal resources, construct/protect an alliance complex, and destroy a rival complex.
Battles are instanced.
Non Agency players fight together as mercenaries.
Battles have one round and end when objective is met or timer runs out.
Death penalty is a respawn timer.

PvE/World
Instanced PvE missions.
new system allows up to 5 or more players of any class into PvE
Depending on mission death may cause you to restart a phase.
No heavy quest dialog.
Little exploration.
NPC Factions.
Multiple Cities.
No looting or grinding mobs.
Social areas, vendors, mission contacts.
No traveling for miles, to get somewhere. "Globe hopping" with transition videos.

Communication
Voice communication in-game
TS3 (Teamspeak)
In-game text chat.

Customization
Clothing that does not affect gameplay.
Customizable Agency bases.

Testing
http://hi-rez.custhelp.com/app/answers/detail/a_id/2 Current Testing State
Alpha is the current state of testing.
Beta may begin Q2 of 2009 (between April and June).

Distribution
http://store.steampowered.com/app/17000/ Steam

Sources
viewtopic.php?f=71&t=2760 Articles.
viewtopic.php?f=90&t=2036 General.
viewtopic.php?f=71&t=2640&st=0&sk=t&sd=a&start=20 PvP.
viewtopic.php?f=71&t=2811&st=0&sk=t&sd=a&start=10 Communication.
viewtopic.php?f=71&t=2786&st=0&sk=t&sd=a&start=10 Customization.
viewtopic.php?f=71&t=2743 Achievements.
search.php?author_id=82&sr=posts HiRezErez.
search.php?author_id=109&sr=posts HiRezStew
viewtopic.php?f=71&t=3872&st=0&sk=t&sd=a Collision Detection.
viewtopic.php?f=71&t=3889 Destruction.

Notes
Still under construction...
Not everything listed may be in future versions or in the final product.
Thank you to the HiRez member who added. Can be seen in yellow text.
Please feel free to add, correct, comment, help me out, etc.
Reminder: Testers don't forget about the NDA restrictions when posting.

Thread Contributions

Eatlead wrote:
Some stuff Erez posted earlier



Plans on future development of GA
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5014&p=65508#p65508
- New PvP maps (and maybe game modes)
- New PvE missions
- New campaign zones
- New weapons/devices for each class
- New social areas
- New loot/upgrades
- New flair/suits/helmets/jetpacks/etc

- No extra cost for new content or expansions
- No new classes


What GA does have
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5053&p=65420#p65420

PvE missions with boss fights
PvP missions with different objective types
Loot with various qualities
Blueprints and Crafting
Economy and Auction system
Multiple classes/subclasses
Leveling
Gear upgrades
Alliances and Agencies
Grouping systems
Territory control
Character Customization and dyes
Flair and seasonal items
Skill trees
Social Hubs
Achievements
Voice Chat
Alliance/Agency/Group/Side/Team chat
Thirty+ different major weapons/devices for each class


Also here are incentives for capturing other bases
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=5015&p=65504#p65504

1. Some epic gear
2. Special achievements
3. Special flair/suits/dyes
4. A dome named after them with their alliance flags in the dome

Thank you Eatlead!


Last edited by VinxVince on Wed Jul 01, 2009 9:59 pm, edited 16 times in total.

Tue Feb 17, 2009 9:51 pm
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Beta Tester
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Joined: Mon Feb 09, 2009 10:59 pm
Posts: 30
Favorite Class: Robotics
Post Re: Global Agenda - What we know so far...
Nice compilation I think you covered most released info.


Tue Feb 17, 2009 10:38 pm
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Alpha Tester
Alpha Tester

Joined: Sat Feb 14, 2009 8:40 pm
Posts: 123
Location: New Zealand
Favorite Class: Robotics
Global Agenda Login Id: Senna
Steam User Id: Fuzara_Tenshou
Steam Gamer Tag: Senna
Post Re: Global Agenda - What we know so far...
Good work. This will be a great help to those coming into the game and those who are just too lazy to search for more info.


Tue Feb 17, 2009 10:46 pm
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Alpha Tester
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Joined: Thu Oct 23, 2008 11:25 am
Posts: 279
Post Re: Global Agenda - What we know so far...
Looks good except for this part.
Quote:
PvP scrims or challenges are 10 vs 10, Agency vs Agency battles over persistent territories.
PvP Alliance vs Alliance battles up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.


There is no 10vs10 or AvA over persistent territories.

I think in the IGN video it was addressed players would play in instanced 10v10 battles to gear up their characters(advance in levels) so they can help out their agencies when it came time for the Base Raids. Addressing the issue of what is there to do when you aren't Raiding.

Its up to 10v10 instanced combat outside of the Raid.

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Wed Feb 18, 2009 12:42 am
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Joined: Sun Feb 15, 2009 2:10 am
Posts: 33
Location: Ontario, Canada
Post Re: Global Agenda - What we know so far...
Updated. Thank you for the info!


Wed Feb 18, 2009 12:57 am
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Alpha Tester
Alpha Tester

Joined: Wed Jan 28, 2009 12:30 pm
Posts: 27
Favorite Class: Robotics
Steam Gamer Tag: [MT] Lost
Post Re: Global Agenda - What we know so far...
Nice work, I say this should be stickied.

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Wed Feb 18, 2009 4:25 am
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Alpha Tester
Alpha Tester

Joined: Sat Feb 14, 2009 8:40 pm
Posts: 123
Location: New Zealand
Favorite Class: Robotics
Global Agenda Login Id: Senna
Steam User Id: Fuzara_Tenshou
Steam Gamer Tag: Senna
Post Re: Global Agenda - What we know so far...
TheLostOne wrote:
Nice work, I say this should be stickied.


Agreed. ;)


Wed Feb 18, 2009 4:31 am
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Joined: Wed Feb 11, 2009 3:32 pm
Posts: 28
Location: Liverpool, England.
Favorite Class: Recon
Post Re: Global Agenda - What we know so far...
Nice work, cheers for the info m8. :D


-zeirth

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Wed Feb 18, 2009 4:37 am
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Beta Tester
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Joined: Wed Jan 14, 2009 4:40 pm
Posts: 359
Location: Sweden
Steam User Id: http://steamcommunity.com/id/Deron
Post Re: Global Agenda - What we know so far...
Great post and thanks for linking to my thread too :) This should really get stickied.


Wed Feb 18, 2009 7:24 am
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Joined: Sat Feb 14, 2009 3:39 pm
Posts: 33
Favorite Class: Robotics
Steam User Id: zerolyons
Steam Gamer Tag: ProtoZero
Post Re: Global Agenda - What we know so far...
O Man O Man, this is just adding fuel to the already painful wait....

I just hope that all these Tasty features are as nice ingame as we all hope they are...

**Fingers Crossed**

:D


Wed Feb 18, 2009 11:01 am
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